The Basics
Base – each player’s starting area
Blockade – when two pawns of the same color are on the same space. No other player may land on, pass, or capture these pawns.
Doubles – a roll of matching dice, i.e. both 1’s, both 2’s, etc
Home – goal/final destination for each pawn in order to win game.
Pawn – Parcheesi game pieces; four of each green, yellow, red, & blue
Prompting – Saying something during the course of Parcheesi gameplay to persuade, encourage, or remind another player to make a certain move.
Terminology
Breaking a blockade – when the blockade player moves one or both of the pawns that are forming the blockade. A blockade can never be moved together. If both pawns are moved, they should end on separate spaces.
Capturing a pawn – achieved when a pawn lands on a space occupied by another color, as long as it’s not a safety space.
Doubles bonus – when all four of your pawns are on the game board, you can use the numbers on the top and bottom of the dice that equal 14, to move your pawns
Doubles penalty – if a player rolls three doubles in a row, their turn is forfeit and the pawn furthest along to home is returned to that player’s starting base
Entering game play (the five rule) – Each player has their own blue entering space from their base and must roll a five to enter the game.
Extra 10 spaces – a bonus given when a player reaches home
Extra 20 spaces – a bonus given when capturing a pawn of another color. May only be taken by one pawn and not divided among all that color’s pawns on the board.
Reaching home – final destination for pawns; can only be reached on an exact die roll. The game is won when all four of the same color pawn reach this goal.
Safety Space – all blue spaces on the Parcheesi board. No other color pawn may occupy this space; however, a second pawn of the same color may land here and form a blockade.